A ship lost for forty years is calling for help. Its lights are still on.
The Hesper vanished forty years ago with twenty-two crew and a hold full of ore. Three days ago, its
distress beacon woke up. Your salvage crew is broke enough to answer first.
You're the breach-diver — first through the airlock, the one who talks to old shipminds. The Hesper's systems are
still running, its logs contradict themselves, and its polite AI keeps insisting everyone is just resting. Salvage
rights pay only if nobody's left alive. Find out what happened out here before someone decides it's cheaper not to.