Sent into a world you don't understand, with power you understand even less.
You were sent into Arden — a world of Guild ranks, ambient mana, and near-mythical runes — with no
memory of who you were. Only a fragment of a name came back with you. What did come along is Authority:
spoken commands that reshape reality, drawn from a felt, finite reserve you don't understand and can't afford to empty.
Register with the Guild, take contracts at your own rank, and keep the truth of what you are hidden. Trust is
earned slowly in Haven and the wilds past Westwood — and every choice leaves a mark that doesn't wash out.