

Historical · Steampunk
Narrated by chattr
Your master vanished on judging day, and someone wants his machine to stop working.
The Crown Exhibition is the grandest day in Candlemere: glass halls, brass wonders, and a Royal Warrant that can make a workshop's fortune. Your master's invention is crated in Hall C, and judging begins at four.
Your master, however, is gone — bed unslept, door locked from outside, one strange drawing left behind. Find him, protect the machine, and outwit rival guilds, a restless prince, and an inspector who thinks you know more than you are saying, all before the judges reach Hall C.